Proposal for an integrated evaluation model for educational games based on meega+ and its implementation in a three-year academic program for environmental education for sustainable development
Game-based or play-based learning offers particularly positive results, combining learning and entertainment. Educational play in any form effortlessly introduces the participants to the learning processes, while maintaining high levels of interest and satisfaction. The value of the modern game lies in its great attractiveness. In contrast to traditional learning processes, which are compulsory and rarely fun, children and adults, without having to, spend many hours in these modern forms of entertainment, which are fascinating and seductive.